Reviewed · GHOST & HAUNTED TOURS
Spooky Savannah Haunted Pub Crawl
Savannah has a gift for ghost stories, and this 21+ haunted pub crawl turns the historic district into an evening you can walk, drink, and talk through. It is part spooky storytelling, part bar-hopping social scene, with a route that keeps you moving instead of sitting in one place.
I like that you get specific stops tied to famous local lore, starting around Colonial Park Cemetery and Wright Square. I also like the pace between bars, because you are not forced to finish everything right away, and you can keep your drink moving with you as the group walks to the next location. Guides like Hoodoo Joe and Penny Dreadful get repeatedly praised for keeping the night fun while folding in history.
One thing to keep in mind, though: it is an outdoor walking experience with limited time at each stop. If it is cold, crowded, or you want a very scripted, heavy ghost lecture, the format can feel a bit less spooky and a bit more chatty than you expected.
Key things to know before you go

- Route through Savannah’s most famous haunted spots including Colonial Park Cemetery and Wright Square
- A party-energy bar crawl for adults 21 and up, capped at 30 people
- Guide personality matters with standout praise for Hoodoo Joe, Penny Dreadful, Madam Redrum, and Hot Rod Rick
- Short pub visits mean you should plan to order fast when a bar gets busy
- Carry-your-drink convenience helps the group keep moving between stops
- Not ideal for mobility limits since it is a walking, outdoor-focused evening
Savannah at 7:30 pm: what kind of night this really is

This starts at 7:30 pm, so it is built for evening energy, not a quiet stroll at dusk. You meet at the 17Hundred90 Inn and Restaurant on E President Street, which is a handy choice if you want a drink or a bite before the crawl begins.
The feel is adult and social. You are walking with a small-to-medium group (up to 30), and you will be hearing stories while also doing that pub crawl thing where people talk to each other. If that sounds like your kind of night, you will probably have a great time. If you want a calm, theater-style ghost tour where you never need to look up from your guide, you might find the bar-hop format too loose.
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Price and value: what you get for $33, and what you pay for yourself

For $33 per person, you are paying for a local guide plus the guided haunted pub crawl. Drinks are not included, so plan on spending extra if you want multiple rounds.
Here is why I think the value still works. The night gives you paid structure in a part of Savannah that is hard to understand on your own. You get stops that connect to real local lore, and you get a guide who can tell you which buildings, squares, and cemetery stories actually matter. For many people, that guidance is the main reason the tour feels worth it, not the cost of the drinks.
The practical tradeoff: because drinks are extra, you will want to decide your budget early. If you want just one drink at each stop, it is easier to control your spend. If you want a full bar crawl plus a snack plan, you should expect the final total to be higher than $33.
The haunted route: Colonial Park Cemetery, Wright Square, City Market, River Street

The crawl threads through the historic district, and the stops are chosen for maximum story potential. One key detail is that you start at your first major lore stop early, then you end near the same cemetery area. So you are not just passing by. You are coming back to the atmosphere and letting it sink in.
Stop 1: Colonial Park Cemetery
You begin with Colonial Park Cemetery, and you are there long enough to take in the atmosphere, about 15 minutes. This is described as the oldest municipal cemetery in the US, with stories tied to Revolutionary War soldiers and Yellow Fever victims.
What I like about using the cemetery as the opening scene is that it sets expectations right away. Savannah’s ghost talk is not random. It is rooted in real, painful chapters of the city. The drawback is also simple: cemeteries are outdoors, and they can feel chilly or exposed if weather turns.
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Stop 2: Wright Square
Next up is Wright Square, another 15-minute stop. This square is known as the old hanging square, and that matters because it gives the stories a darker, more historical edge than generic “spooky points.”
This is a good place to listen closely. Squares are small, and it is easier to picture what used to happen there. If you are the type who likes when your guide points at specific things and gives context fast, you will probably enjoy this stop.
City Market stop
After the squares, the crawl moves toward the heart of City Market. This is where the mood shifts a little from silent-and-haunted to busy-and-social. You get a break from cemetery gravity, and the guide’s stories can feel more like they belong to a real night out.
Since the exact timing is not spelled out for this section, expect it to be shorter than the cemetery and square stops. That is not bad, it just means you should keep your questions coming early if you want answers.
Above River Street
You also get time near River Street, described as being just above it. This is a smart choice because the area helps you orient yourself in the city, and the river views can be a nice reset between bar stops.
One consideration: River Street-adjacent areas can be busy on popular nights. If bars are crowded, you may find the walking sections become a little more about keeping the group together than lingering for photos.
Ending point near Colonial Park Cemetery, sometimes Chippewa Square
The crawl ends at or near Colonial Park Cemetery, sometimes around Chippewa Square. That makes the night feel coherent, like you circled back to your starting mood and let the stories end in the same place they began.
If you want to continue your evening afterward, plan on using this ending point area as your springboard. It is a central anchor in the historic district, so you should still be able to find more drinks or a late snack nearby.
Guide style: why Hoodoo Joe, Penny Dreadful, and others shape your experience
This kind of tour lives or dies on the guide. The strongest praise you will see is not just about facts, it is about delivery. Names that show up again and again include Hoodoo Joe, Penny Dreadful, Madam Redrum, and Hot Rod Rick. People highlight humor, pacing, and that friendly, interactive way of guiding a group.
I like that some guides add personal timing, not just a script. One review even mentioned the tour getting extended with extra bars and karaoke, which tells you the guides can adapt to how the group is clicking that night. That does not mean every tour runs that way, but it does signal that the best guides know how to read the room.
The other side of that coin is that not everyone wants the same balance of story versus conversation. A few people felt the stories were lighter or fewer than expected. Others felt there was enough history wrapped into the walk and bar stops. My practical advice: go in expecting a social pub crawl with ghost lore threaded through it, not a 100 percent scripted horror play.
Bar stops, drink time, and the difference between fun and frustrating

This tour is built around visiting historic pubs and then walking to the next one with your drink. Drinks are not included, but the format is designed so you are not stuck waiting forever at each stop.
Where things can get frustrating is simple: crowding and short bar time. Several comments point out busy nights where getting drinks took longer, and a larger group can mean a less personal experience. If it is cold, you may also feel extra impatience at outdoor meeting spots while the guide talks.
There is also a good practical tip baked into the reviews: on the crawl, drink handoff helps. People mention being able to bring drinks along if they are not finished yet. That makes the walk less of a chore and keeps the group moving instead of having everyone stop, finish, then line up again.
One extra bonus that got called out: a guide mentioned a secret speakeasy. That is not something I would count on every time, but it is a nice reminder. If your guide offers to point out something off to the side, ask. Guides often know where the interesting doors are.
Weather, clothing, and the real comfort checklist

This is an outdoor walking experience, so treat it like one. You are moving between stops, and you will probably stand around at least a bit while the guide explains where to look and what to remember.
If you go in winter, plan for cold. One review complained that cold weather ruined the experience because it meant more time outside while the guide talked, and the person did not finish. That is a real risk with any Savannah night that depends on walking outside.
Clothing advice that will help:
- Wear layers you can take off if bars heat up
- Bring a light hat or hood if wind off the river is strong
- Have a plan for wet weather, since this is still a walking crawl
If weather turns bad enough, the experience provider notes that it requires good weather, and they may offer a different date or a full refund if it gets canceled due to poor weather.
Who should book, and who should skip this crawl
This fits best if you want three things at once: a social bar night, a walking historic district route, and ghost stories you can enjoy without sitting still.
It can be a great date night option since you get conversation in both modes. One person described it as the perfect split for a couple, with spooky focus for one person and pub energy for the other. It also works well for small groups of friends, especially if you like making quick connections during the walk.
It might not fit if you:
- Need a mobility-friendly experience, since it is not recommended for travelers with mobility issues
- Want a long, heavy, story-only ghost tour with lots of uninterrupted storytelling
- Are very sensitive to crowds and bar lines on peak dates like Halloween or St. Patty’s Day
Also note the adult rule: the minimum age is 21, so this is not for younger travelers.
Book it or pass: my honest call
I would book this if your goal is a fun Savannah night with haunted stops and you are happy to treat the evening as both history and social time. The strongest reasons to go are the recurring guide praise, the specific cemetery and square stops, and the fact that the format keeps you moving without feeling like you are stuck in silence.
I would pass or switch strategies if you hate cold weather, dislike crowds, or want the night to be mostly ghost story delivery with minimal bar hopping. In those cases, the format itself can be the mismatch, even if the guide is great.
If you do book, I suggest going on a night that feels calmer to you, and arriving ready to walk. Then, during the tour, lean into the interactive side. Ask questions, react to the jokes, and take the stories as you go. That is where this crawl tends to shine.
FAQ
How long is the Spooky Savannah Haunted Pub Crawl?
It runs about 1 hour 45 minutes to 2 hours.
What time does it start, and where do I meet?
It starts at 7:30 pm. Meet at 17Hundred90 Inn and Restaurant, 307 E President St, Savannah, GA 31401.
Where does the tour end?
The tour ends at or near Colonial Park Cemetery. Sometimes it ends around Chippewa Square.
How much does it cost, and are drinks included?
It costs $33 per person. The guide and the haunted pub crawl are included, but drinks are not included, so you pay for what you order at the bars.
Is there an age limit?
Yes. The minimum age is 21.
What if the weather is bad or I need to cancel?
The experience requires good weather. If it is canceled due to poor weather, you are offered a different date or a full refund. You can cancel up to 24 hours in advance for a full refund.
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